One Of The Best Tips About How To Stop Enterframe
/** * called on each dispatch of.
How to stop enterframe. Indeed once i published to my test site and tried it out the removal of the listener worked. Package { import flash.display.displayobject; The setinterval () method calls a function at specified intervals (in milliseconds).
I want the enter frame event from the tumba.as namely gameloop to be. Since the code you show is hard to make sense of, you are best showing what you tried as far as removing it if you want to resolve why it didn't work for you. 1 did not work for stopping the animation after the keyframe finished.
How to remove my eventlistener with my actionscript 3 like this, i have tried any code, but i still can't kill my eventlistener, please help a newbie one. I found out that the best approach is to use one main enterframe to maintain the speed. Here are your 20 hooks that will increase your engagement 1.
To stop an enterframe listener you use the removeeventlistener method. //store the current frame this.addeventlistener(event.enter_frame, handleupdate) function. You stop the enterframe by removing the listener:
Setinterval and settimeout handlers may be slower than onenterframe/event.enter_frame if they are executed more frequently than. To stop an enterframe listener, you use the removeeventlistener method. When i go to the next frame.
In your function moverock ( e:event ), if your window size is obviously smaller than 850 pixels then you are setting the rock object outside of that window size. You can use many enterframes, but i expect that it will decrease the speed. Var tmpcurframe:int = currentframe;
What's cool about the third example (above) is that the buttons remove (stop) and add (start) the eventlistener that uses the enter_frame event. Dmennenoh, thank you so much for the help! As the code you show is difficult to make sense, you are the best showing what you have tried so far as to.
Tumba.as has enterframe event with name gameloop.